Deciding on which software to use was tricky. At first, I thought Flash/Animate was a good idea- but then I remembered that I find drawing in Animate very annoying. In the past I've done animation in Flash and cleaned it up in photoshop, you end up with some really nice results so that crossed my mind once again... though working full time would mean that technique would be very slow going. Cel action was tempting- as I know this software very well- however, I like the freedom of animating and drawing frame by frame in some circumstances which is something it does not currently offer. Then I remembered how much I wanted to learn toon boom.
Using Seed Animation's Big Jig competition, I completed a little test using a free trial mixing cut out puppet style rigs and hand-drawn animation:
Nothing too fancy, though it was a great intro into toon boom. Since then, I've bought the license and completed a course at Sun & Moon Studios in Bristol. Currently (Jan 2020) I'm rigging the main character in Toon Boom using nodes. Sometimes I feel my brain melting, but I try to remember it's worthwhile. Toon Boom will enable me to finish the film with a bit more speed than usual. Although I'd love to take my time on it, I know that I have to be realistic about what I can achieve and how long I want to spend making this film.